How to Choose Educational Apps for Homeschool: The Complete Parent’s Guide
The App Store contains over 500,000 educational apps claiming to help your children learn. Most are mediocre, many are harmful, and only a handful truly deliver on their promises. This guide shows you exactly how to separate the exceptional from the exploitative—before you waste time and money.
Why Most Educational Apps Fail Homeschoolers
The Classroom App Problem
Most educational apps are designed for classrooms, not homes:
Classroom Priorities:
- Standardized curriculum delivery
- Easy grading and assessment
- Student management at scale
- Teacher control and oversight
- Compliance with district requirements
Homeschool Needs:
- Individual learning paths
- Interest-driven exploration
- Parent-child collaboration
- Flexible scheduling
- Supporting (not replacing) core curriculum
The Mismatch: Classroom apps force homeschoolers into rigid structures that contradict why you chose homeschooling in the first place.
The “Edutainment” Trap
Many “educational” apps prioritize engagement over learning:
Warning Signs:
- Cartoon characters and mascots everywhere
- Points, badges, and reward systems
- Flashy animations and sound effects
- “Unlock new levels!” mechanics
- More game than learning
The Problem: These apps train children to need external rewards for learning. They undermine intrinsic motivation and can actually reduce genuine interest in subjects.
Research Finding: Studies show gamified educational apps often teach children to focus on rewards rather than mastery. When rewards stop, engagement plummets.
The Subscription Overload
Common Parent Experience:
- Start with one app: $10/month
- Add another for math: $15/month
- “This one looks good too”: $12/month
- Special science app: $8/month
- Total: $45/month for apps you barely use
The Reality: Most homeschool families end up with 5-10 educational app subscriptions, use 2 regularly, and feel guilty about canceling the others “just in case.”
The Essential App Evaluation Criteria
1. User-Friendliness (The 5-Minute Test)
Can your child start using it independently within 5 minutes?
Test:
- Hand the iPad to your child
- Give no instructions
- Watch what happens
Good App:
- Child figures out navigation quickly
- Interface is intuitive
- No frustration or confusion
- Can find interesting content immediately
Bad App:
- Complex menus and settings
- Unclear navigation
- Child asks “What do I do?”
- Requires extensive tutorial
Why It Matters: If an app requires constant parent intervention, it’s not actually helping you homeschool—it’s creating more work.
Example:
- ✅ Surprise Button: One button, press for discovery (5 seconds to understand)
- ❌ Complex learning management systems (30-minute setup, ongoing management)
2. Age Adaptability
Does the app grow with your child or become obsolete?
Questions to Ask:
- What age range does it genuinely serve?
- Can difficulty adjust as skills improve?
- Will it challenge a 6-year-old differently than a 9-year-old?
- Is content truly age-appropriate or just labeled that way?
Red Flags:
- “Ages 4-12” (too broad to be truly appropriate)
- No difficulty adjustment
- All content at same level
- Younger kids bored or older kids insulted
Good Approach:
- Specific age bands with different content (like Surprise Button’s 3-4, 5-7, 8-10, 11-13, 14-16)
- Adaptive difficulty that responds to performance
- Content curated specifically for developmental stages
Multi-Child Consideration: Best apps offer family subscriptions with different experiences for different ages. Avoid apps that make you pay per child or use single-level content for all ages.
3. Customization and Flexibility
Can you tailor the app to your homeschool approach?
Essential Customizations:
Content Selection:
- Turn off topics you’re covering elsewhere
- Emphasize subjects needing reinforcement
- Align with your curriculum or philosophy
- Remove content you find inappropriate
Time Controls:
- Set daily limits
- Choose when app is accessible
- Schedule screen-free periods
- Prevent all-day usage
Difficulty Adjustment:
- Match child’s actual level (not just grade)
- Challenge without frustrating
- Review mastered concepts
- Skip known material
Progress Tracking:
- Choose what to track (or not)
- Control report detail
- Share with child or keep private
- Export for portfolio if needed
Bad Apps:
- One-size-fits-all approach
- No parental controls
- Rigid sequence (“must complete level 1”)
- Can’t skip or adjust
Good Apps:
- Extensive settings for customization
- Parent dashboard separate from child experience
- Flexible paths through content
- Respects your educational choices
4. Educational Philosophy Alignment
Does the app support or contradict your homeschool approach?
For Classical Homeschoolers:
Look For:
- Primary source access
- Historical timelines
- Logic and rhetoric tools
- Latin and Greek support
- Quality literature
Avoid:
- Presentist perspectives
- Shallow historical coverage
- Dumbed-down content
- Trivial pursuits
For Charlotte Mason:
Look For:
- Living books and quality literature
- Nature study support
- Art and music appreciation
- Narration opportunities
- Beauty and excellence
Avoid:
- Twaddle (busywork, worksheets)
- Excessive screen time
- Entertainment masquerading as education
- Fragmented attention
For Montessori:
Look For:
- Child-led discovery
- Calm, uncluttered interface
- Supports concentration
- Real-world connection
- No rewards/gamification
Avoid:
- Forced sequences
- Busy, distracting design
- External motivation (points, prizes)
- Abstract before concrete
For Unschooling:
Look For:
- Interest-driven exploration
- Child chooses when and what
- Discovery over curriculum
- No required sequences
- Natural learning
Avoid:
- Rigid lesson plans
- Required completion
- Testing and assessment
- Adult-directed paths
For Unit Studies:
Look For:
- Deep topical exploration
- Cross-subject connections
- Primary sources
- Project support
- Research tools
Avoid:
- Isolated skill practice
- Disconnected facts
- Narrow subject focus
- No real-world connection
5. Learning Depth vs. Breadth
Does the app teach deeply or just expose superficially?
Depth Indicators:
Good (Deep Learning):
- Encourages questions
- Provides context and connections
- Allows extended exploration
- Builds on prior knowledge
- Promotes critical thinking
Bad (Shallow Exposure):
- Quick facts without context
- Rapid topic switching
- No follow-up or extension
- Isolated information
- Memorization over understanding
Example:
Shallow: “Volcanoes are mountains that erupt. Next topic: Oceans!”
Deep: “Volcanoes form where tectonic plates meet. Here’s how magma rises. Why do some volcanoes explode while others flow? Explore the Ring of Fire. What would happen if Yellowstone erupted?”
The Goldilocks Zone: Best apps balance breadth (exposure to many topics) with depth (ability to explore further). Surprise Button offers breadth in discovery, with conversation starters that encourage offline depth.
6. Parent Reporting and Insight
What do you learn about your child’s learning?
Useful Parent Information:
Learning Insights:
- Topics that sparked interest
- Time spent engaged vs. distracted
- Skills developing
- Conversation opportunities
- Patterns over time
NOT Useful:
- Constant notifications
- Pressure to “keep child on track”
- Comparisons to other children
- Excessive detail overwhelming you
- Tracking that feels like surveillance
Good Reporting:
- Daily or weekly summaries (your choice)
- Highlights and insights
- Conversation starters
- Supports your role as educator
- Respects privacy
Bad Reporting:
- Constant alerts and nudges
- Detailed minute-by-minute tracking
- Pressure and guilt
- Marketing disguised as reporting
- Feels like spying on your child
Surprise Button Approach: Daily “before-dinner” email (configurable timing) with:
- Topics your child explored
- Time engaged with each
- Natural conversation starters
- No grades, scores, or pressure
7. Safety and Privacy
Is your child’s data protected and experience safe?
Privacy Checklist:
- COPPA compliant
- No data selling or sharing
- Minimal data collection
- Clear privacy policy
- Parental control over data
- Easy account deletion
Content Safety:
- Age-appropriate filtering
- No external links to unvetted sites
- No advertisements
- No user-generated content
- Moderated and reviewed content
- No contact with strangers
Technical Safety:
- Secure data transmission (HTTPS)
- Regular security updates
- No third-party trackers on children
- Offline capability (no connectivity risks)
Red Flags:
- Requires child’s personal information
- Vague privacy policy
- Advertising in kids’ sections
- Social features (chat, comments)
- Collects location data
- Shares data with “partners”
App Comparison: Top Educational Apps for Homeschoolers
Discovery and Exploration Apps
Surprise Button
Best For: Interest-driven discovery, conversation starters, all ages (3-16) Price: Subscription (7-day free trial, $99.99/year via Apple App Store) Platform: iPad
Strengths:
- ✅ True child-led discovery (one button interface)
- ✅ Age-banded content (3-4, 5-7, 8-10, 11-13, 14-16)
- ✅ Parent-managed child profiles (up to 5 explorers, nickname + age band only)
- ✅ Daily parent summaries with conversation starters
- ✅ No advertising, no tracking, COPPA compliant
- ✅ Content stays on surprisebutton.com (safe browsing)
- ✅ Montessori-friendly flow
- ✅ Fills transition times productively
- ✅ Sparks offline learning and projects
Limitations:
- iPad only (currently)
- Discovery-focused (not curriculum replacement)
- Requires internet connection
- No offline content storage
Best Use:
- Morning routine enrichment
- Afternoon discovery time
- Finding new unit study topics
- Productive screen time
- Family dinner conversations
Parent Review: “Finally an app where I actually want to hear what they discovered instead of dreading the screen time conversation.”
Khan Academy Kids
Best For: Structured foundational learning, ages 2-8 Price: Free (completely) Platform: iPad, Android, Web
Strengths:
- ✅ Completely free and ad-free
- ✅ Strong math and literacy foundation
- ✅ Offline capability
- ✅ Aligned with Head Start standards
- ✅ No data collection from children
- ✅ Quality production
Limitations:
- Only for younger children (2-8)
- More school-like than discovery-based
- Structured curriculum may feel rigid
- Limited customization
- U.S.-centric content
Best Use:
- Math and reading skill building
- Structured learning time
- Supplementing formal curriculum
- Travel (offline capable)
STEM and Coding Apps
Tynker
Best For: Coding education, ages 5-17 Price: Subscription (expensive) Platform: iPad, Web
Strengths:
- ✅ Comprehensive coding curriculum
- ✅ Visual to text-based progression
- ✅ Self-paced learning
- ✅ Projects and creativity
Limitations:
- Expensive subscription
- Requires regular use for value
- Can feel game-like
- Not all content equally valuable
Best Use:
- Primary coding curriculum
- STEM-focused homeschools
- Older elementary through high school
- Kids genuinely interested in programming
Tinybop Apps
Best For: Interactive science exploration, ages 4-10 Price: Individual purchases or subscription Platform: iPad
Strengths:
- ✅ Beautiful, interactive models
- ✅ Encourages experimentation
- ✅ Minimal text, maximum discovery
- ✅ High production quality
Limitations:
- Limited depth per topic
- Each app covers narrow subject
- Better as supplement than core
- Subscription or multiple purchases add up
Best Use:
- Science unit study supplements
- Visual learners
- Exploring how things work
- Hands-on concept introduction
Reading and Literacy Apps
Epic!
Best For: Digital reading library, ages 12 and under Price: Free for educators (with verification), subscription for families Platform: iPad, Android, Web
Strengths:
- ✅ Vast book selection
- ✅ Read-to-me options
- ✅ Reading level recommendations
- ✅ Offline reading available
- ✅ Includes videos and audiobooks
Limitations:
- Some books have commercial tie-ins
- Encourages quantity over quality reading
- Can replace real book exploration
- Educator free account requires school affiliation
- Some content quality varies
Best Use:
- Supplementing library access
- Variety in reading material
- Read-alouds for younger children
- Travel reading
Starfall
Best For: Early literacy, Pre-K through 2nd grade Price: Free with limited content, subscription for full access Platform: Web, limited mobile
Strengths:
- ✅ Phonics-based approach
- ✅ Systematic literacy instruction
- ✅ Engaging for young learners
- ✅ Free tier available
Limitations:
- Only for early elementary
- Dated interface
- Best content requires subscription
- Limited beyond reading/phonics
Best Use:
- Beginning reading instruction
- Phonics reinforcement
- Ages 4-7 specifically
- Short daily practice
History and Geography Apps
Google Earth
Best For: Geography exploration, all ages Price: Free Platform: iPad, Android, Web
Strengths:
- ✅ Explore anywhere on Earth
- ✅ Voyager educational tours
- ✅ Historical imagery
- ✅ Street view and 3D
- ✅ Free and ad-free
Limitations:
- Requires internet
- Can be overwhelming
- Needs parent guidance
- Better for older children
Best Use:
- Geography lessons
- Travel planning
- Historical site exploration
- Cultural studies
- Location context for history
Timeline World History
Best For: Historical context and chronology, ages 10+ Price: Free base, in-app purchases Platform: iPad
Strengths:
- ✅ Visual timeline interface
- ✅ Connect events across cultures
- ✅ Multiple perspectives
- ✅ Easy exploration
Limitations:
- Reference tool, not curriculum
- Requires reading ability
- Western-centric in free version
- In-app purchases for full content
Best Use:
- Understanding chronology
- Connecting historical events
- History reference
- Timeline creation
Math Apps
Prodigy Math
Best For: Math practice in game format, ages 6-14 Price: Free with limitations, paid for full features Platform: Web, iPad, Android
Strengths:
- ✅ Engaging game wrapper
- ✅ Adaptive difficulty
- ✅ Covers many math concepts
- ✅ Kids often enjoy it
Limitations:
- Heavy commercialization
- Constant upsell pressure
- Game overshadows math
- Can create math = game association
- Free version heavily limited
Best Use:
- Math reluctant children
- Skill practice and review
- Supplement to core math
- Only if you can manage the commercialization
DragonBox Apps
Best For: Conceptual math understanding, ages 5-12 Price: Individual app purchases Platform: iPad, Android
Strengths:
- ✅ Beautiful design
- ✅ Teaches concepts, not procedures
- ✅ No reading required
- ✅ Thoughtful progression
- ✅ No ads or upsells
Limitations:
- Each app covers specific topic
- Multiple purchases needed
- Limited scope per app
- Better for understanding than practice
Best Use:
- Teaching math concepts
- Supplement to traditional math
- Visual and spatial learners
- Breaking through math struggles
The Apps to Avoid (and Why)
ABCmouse / Adventure Academy
Why Popular:
- Heavy marketing
- Appears comprehensive
- Gamified engagement
Why Problematic:
- Extremely school-like (defeats homeschool purpose)
- Rewards-focused (undermines intrinsic motivation)
- Expensive for what you get
- Better alternatives exist
- Overwhelming amount of content (most unused)
Better Alternative: Khan Academy Kids (free, similar scope, better philosophy)
YouTube Kids
Why Parents Try It:
- Free
- Seems educational
- Kids love it
Why It Fails:
- Algorithm-driven (not curated)
- Quality varies wildly
- Passive consumption
- Can undermine parent-child learning
- Content changes without notice
- Attention-maximizing design
Better Alternative:
- Curated content only (specific channels you approve)
- Surprise Button for discovery with conversation
- Real documentaries (PBS, National Geographic)
Roblox / Minecraft (as “educational”)
The Claim: “They’re learning coding/engineering/collaboration!”
The Reality:
- Mostly entertainment with minimal educational value
- Social features problematic
- Screen time adds up fast
- “Educational” elements often minimal
Not Saying: These games are bad as games. But calling them educational tools for homeschooling is a stretch.
If You Allow:
- Set strict time limits
- Separate “game time” from “learning time”
- Don’t count as educational screen time
- Monitor social interactions
Generic App Store “Educational” Games
Red Flags:
- Made by unknown developers
- Filled with ads
- In-app purchase pressure
- No educational credentials
- “Educational” in name only
The Problem: Most are repackaged games with minimal learning value, designed to monetize children’s attention.
How to Spot:
- Check developer credibility
- Read actual reviews (not just ratings)
- Test yourself before giving to children
- If it feels like a game with math slapped on, it is
The Complete App Selection Process
Step 1: Define Your Needs
Questions to Answer:
What gap are you filling?
- Core curriculum subject?
- Enrichment and discovery?
- Skill practice?
- Research tool?
- Creative outlet?
What’s your educational approach?
- Classical, Charlotte Mason, Montessori, Unschooling, Eclectic?
- Structured or flexible?
- Parent-led or child-led?
What ages are you serving?
- Single child or multiple?
- Narrow age range or broad?
- Specific grade level needs?
What’s your budget?
- Monthly subscription tolerance?
- One-time purchase preference?
- Free options acceptable?
Time available:
- Daily usage or occasional?
- Quick sessions or extended?
- Parent involvement possible?
Step 2: Research and Shortlist
Where to Find Recommendations:
Trusted Sources:
- Homeschool co-op parents
- Online homeschool communities (Reddit, Facebook groups)
- Educational bloggers you trust
- Curriculum provider suggestions
What to Research:
- Read actual reviews (3-star reviews are most honest)
- Watch demo videos
- Check developer background
- Review privacy policy
- Compare pricing models
- Look for free trials
Create Shortlist:
- 3-5 apps maximum to test
- Mix of different types
- Include free options
- Note trial period length
Step 3: Test With Your Children
The Free Trial Test:
Week 1: Observe
- No pressure to use
- Make available, see if children choose it
- Note initial engagement
- Watch for frustration or confusion
Week 2: Encourage
- Suggest using it
- Use together if appropriate
- Ask what they think
- Note depth of engagement
Week 3: Evaluate
- Review parent reports or observations
- Check learning outcomes
- Assess integration with your homeschool
- Note family dynamics impact
Week 4: Decide
- Keep, modify, or cancel
- Compare to alternatives
- Consider long-term value
- Make decision before trial ends
Questions During Trial:
For Children:
- Do you enjoy using this?
- What did you learn?
- Would you choose this over other activities?
- Is it too easy, too hard, or just right?
For Parents:
- Does it fit our schedule?
- Am I seeing learning outcomes?
- Does it support or conflict with our approach?
- Is it worth the cost?
- Could we get similar results elsewhere?
Step 4: Integration
If Keeping:
Set Clear Boundaries:
- When app can be used
- How long per session
- Any completion requirements
- Rules around asking for more time
Create Routine:
- Specific time slot in daily rhythm
- Clear start and end signals
- Follows or precedes specific activities
- Becomes predictable part of day
Monitor and Adjust:
- Weekly check-ins on usage
- Monthly evaluation of value
- Willingness to cancel if not working
- Openness to trying different times/approaches
Connect to Larger Learning:
- Discuss discoveries together
- Extend app learning offline
- Use in unit studies
- Reference in conversations
Step 5: Ongoing Evaluation
Monthly Questions:
- Are we actually using this?
- Is learning happening?
- Is cost justified by value?
- Could we accomplish this another way?
- Is family dynamic positive?
Annual Review:
- Has child outgrown it?
- Are there better options now?
- Still aligns with our approach?
- Renew or cancel?
Signs to Cancel:
- Unused for weeks
- Causes conflict
- Learning plateaued
- Better alternative found
- Philosophy mismatch emerged
- Cost not justified
Permission to Quit: It’s okay to cancel subscriptions that aren’t working. Sunk cost fallacy keeps many families paying for apps they don’t use. Better to reallocate that money to tools you’ll actually use.
Common Mistakes to Avoid
1. Too Many Apps at Once
The Problem: Starting 5 apps simultaneously makes it impossible to evaluate any of them properly.
The Solution: Add one app at a time. Use it for a full month before considering another.
2. Choosing Based on Marketing
The Problem: Slick marketing and celebrity endorsements don’t indicate educational quality.
The Solution: Read actual user reviews. Test with free trials. Ignore hype.
3. Not Reading Privacy Policies
The Problem: You don’t know what data is being collected and how it’s used.
The Solution: Skim the privacy policy (yes, really). Look for COPPA compliance, data sharing, and advertising.
4. Expecting Apps to Replace You
The Problem: No app can replace a parent’s role in education.
The Solution: Choose apps that enhance your teaching, not replace it. Stay involved.
5. Ignoring Your Child’s Feedback
The Problem: “This app has great reviews, you should like it!”
The Solution: If your child consistently avoids an app, there’s a reason. Listen.
6. Subscription Creep
The Problem: $10 here, $15 there, suddenly you’re paying $100/month for apps.
The Solution: Set a total app budget. When you hit it, something must go before adding more.
7. Not Utilizing Free Trials
The Problem: Paying for apps without testing first.
The Solution: Never subscribe without trying free trial first. Calendar the trial end date.
8. Keeping Apps Out of Guilt
The Problem: “We’re not using it, but we might need it later…”
The Solution: Cancel confidently. You can always resubscribe if needed later.
Building Your Homeschool App Toolkit
The Minimalist Approach (3-5 Apps Maximum)
Core Trio:
-
Discovery/Enrichment (Surprise Button)
- Sparks interests
- Fills transition times
- Creates conversations
-
Skill Practice (Math or Literacy focus)
- Reinforces core subjects
- Daily practice tool
- Adaptive to level
-
Reference/Research (Google Earth, library access)
- Information gathering
- Project support
- Deep dives into interests
Optional Additions: 4. Creation Tool (coding, digital art, writing) 5. Specific Interest (music, language learning, etc.)
Why This Works:
- Each app has clear purpose
- No overlap or redundancy
- Manageable family budget
- Actually get used regularly
- Easy to evaluate value
The Subject-Specific Approach
If Using Apps as Curriculum:
Math: One good math app (DragonBox, Khan Academy) Reading: Digital library (Epic!) + phonics if needed Science: Discovery tool (Surprise Button) + specific apps per unit History/Geography: Google Earth + Timeline Art/Music: Specialized app if child shows interest Coding: Only if child interested (Tynker, Scratch)
Total: 4-6 apps with specific curricular roles
The Unschooling Approach
Principle: Child chooses tools based on current interests
App Philosophy:
- Mostly discovery and research tools
- Minimal required apps
- Add/remove based on interests
- Child input in selections
- No forced usage
Typical Toolkit:
- Discovery app (Surprise Button)
- Research tool (Google Earth, Wikipedia app)
- Current interest app (changes frequently)
- Creation tool (chosen by child)
Total: 3-4 apps, rotating based on interests
Surprise Button: Deep Dive
Why It’s Different:
Philosophy Alignment:
- Works with classical (introduces topics for deeper study)
- Works with Charlotte Mason (living content, nature topics)
- Works with Montessori (child-led, follows interest)
- Works with unschooling (pure discovery, child directed)
- Works with eclectic (supplements any approach)
Practical Benefits:
For Parents:
- Zero planning required
- Natural conversation starters
- Insight into child’s interests
- No tracking of progress (reduces pressure)
- Supports rather than replaces you
For Children:
- Discovery without decisions
- No right or wrong answers
- No pressure to complete
- Genuine curiosity cultivation
- Topics they never knew to ask about
For Families:
- Dinner table discussions
- Shared discovery moments
- Topics for everyone (age 3-16)
- Sparks offline learning
- Productive screen time without guilt
Use Cases:
Morning Routine: While parent helps another child or makes breakfast, older child explores independently. Discoveries become discussion during car ride.
Afternoon Enrichment: After formal lessons complete, child uses Surprise Button for 30 minutes. Topics discovered inform next week’s unit study.
Transition Times: Between activities, on rainy days, during sibling’s music lesson. Fills awkward gaps productively.
Interest Discovery: Child explores broadly, parents notice patterns in what captures attention, provide resources for deep dives offline.
Before-Dinner Ritual: Child explores, parent receives email with conversation starters, family discusses at dinner. Screen time becomes family connection time.
Frequently Asked Questions
Q: How many educational apps should a homeschool family have? A: 3-5 apps that you actually use is better than 20 subscriptions gathering digital dust. Start minimal, add only when there’s a clear need.
Q: Are free apps as good as paid apps? A: Some are (Khan Academy Kids, Google Earth). But many free apps monetize through advertising or data collection. Paid apps often have clearer incentives and better privacy.
Q: Should I let my child choose their own apps? A: Within your pre-approved selection, yes. You curate safe, quality options; they choose based on interest. This builds decision-making while maintaining boundaries.
Q: What if my child prefers books to apps? A: Perfect! Don’t fix what isn’t broken. Apps should supplement, not replace, traditional learning.
Q: How do I handle when children are different ages? A: Look for apps with family subscriptions and age-banded content. Surprise Button serves ages 3-16 within one subscription. Avoid paying per-child.
Q: Can apps replace textbooks and curriculum? A: For some subjects and approaches, yes. But most homeschoolers find apps work best as supplements rather than complete curriculum replacement.
Q: What if we can’t afford any paid apps? A: Many excellent free options exist: Khan Academy Kids, Google Earth, PBS Kids, library apps. Free can be fantastic if privacy is protected.
Q: How do I handle kids begging for apps their friends have? A: Explain your selection criteria. Offer to trial it during next app evaluation period. Most apps kids beg for are pure entertainment, which is fine to decline.
Conclusion: Choose Intentionally
Educational apps can enhance homeschooling or derail it entirely. The difference is intentionality.
Remember:
- Quality over quantity
- Purpose over popularity
- Learning over entertainment
- Privacy over “free”
- Your judgment over marketing
- Integration over isolation
The best app for your homeschool:
- Aligns with your educational philosophy
- Fits naturally into your rhythm
- Your children actually use
- Produces observable learning
- Respects privacy
- Justifies its cost
Start small, evaluate honestly, adjust frequently.
Ready to try an app built specifically for homeschool discovery? Start Surprise Button free for 7 days and see what your children discover.